![]() Still, the rich atmosphere and world building manage to be interesting, at least. Though the cheesy reads tend to diminish what could have been a stronger character-driven story. The abundant dialogue exchanges take on a light-hearted, almost comic feel, as the characters play off each other quite well. While the visuals impress, the often mediocre voice acting, simple animations, and long load times tarnish the presentation somewhat. They're all handcrafted and enriched by Unreal Engine 4's graphic muscle. ![]() Yet, many of the areas in Operencia are quite imaginative in their layouts and are laced with gorgeous aesthetics to boot. ![]() You'll be dropped into a few basic stock areas like crypts and underground dungeons filled with webs of corridors and barred gates. The dozen-or-so major environments you'll be exploring are something of a mixed bag. During your journey, you'll venture through forests, tombs, and palaces as you seek to defeat this power and restore light to Operencia. This has left the once vibrant lands in chaos and (literal) darkness. The game takes place in - you guessed it - Operencia - where a demonic force has kidnapped the Sun King Napkirály. Major plot points are illustrated and narrated through stylistic images that take on a storybook feel. At the same time, it sidesteps shallow narratives and basic tropes by drawing on Central European folklore, residing somewhere in between history and mythology. The story of Operencia revolves around some grandiose majestic themes ala Game of Thrones (it even features a Kingslayer!), wrought with darkened landscapes, curses, demons, zombies, and other dark fantasy elements.
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